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Mountain Refuge

Photoshop, Maya, Zbrush, Substance Painter, Substance Designer, SpeedTree, Unreal Engine 5

2025

I created this Unreal Engine scene for an independent study focused on narrative environment design. The environment is designed to make the player engage with the landscape without the need for text or excessive exposition. I learned how to use parallax occlusion mapping, Niagra systems, dynamic materials, hair cards, and cloth simulation for this project.

Collaborative Project: Insect Cathedral

Photoshop, Maya, Zbrush, Substance Painter, Substance Designer, SpeedTree, Unreal Engine 5

2025

I created this walkthrough environment with the help of my amazing group-mates Ava Buccino, Lu Jia Liao, and Maggie Weng. I modeled and textured the modular architectural pieces (not including the pillars and doors), stained-glass windows,  bagpipe beetle, and all plants / fungi. I also made procedural textures for the mossy stone wall, dirt, stone, moss, and puddles. I assembled, lit, and added atmospheric effects to the scene in Unreal Engine.

Collaborative Project: Hungry Haus

Photoshop, Maya, Substance Painter, Godot

2025

I worked with a group of other undergraduates in Brown|RISD Game Developers to make the 2D-3D hybrid game Hungry Haus. I modeled and textured the final level of the game and pieces of the main character for lose/win cutscenes. Hungry Haus is an analog horror game that uses low-poly 3D environments with dithered textures mixed with 2D pixel art puzzles. 

The Exterminator

Photoshop, Maya, Zbrush, Substance Painter, Blender

2024

This project was my first 3D modeling experience, and I used Maya, Zbrush, Substance Painter, and Blender for the first time. The architecture was modeled in Maya, all other elements sculpted in Zbrush, and the final render was done in Blender.

Horse Ritual

Photoshop, Maya, Zbrush, Substance Painter, Blender

2025

This personal project was my first time constructing a modular environment and working with volumetrics in 3D software. Modeled using Maya, sculpted in Zbrush, textured in Adobe Substance Painter, and rendered in Blender.

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