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I am a 3D Environment Artist and game developer focusing on environmental storytelling and worldbuilding. I build environments that push the sci-fi and fantasy genres forward to more unique, inclusive, compelling stories. I'm part of Brown|RISD game developers and working as a 3D art intern at BEAM for the upcoming Tidelands 2100 project. I'm proficient in industry standard software like Maya, Zbrush, Substance, Houdini, and Unreal Engine. I study Illustration at RISD and Geology at Brown, where my love of earth and planetary science informs the environments and creatures I create.

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